Add
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Subtract
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Multiply
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Divide
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Pick Random
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Greater Than
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Less Than
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Equal To
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
AND
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
OR
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
NOT
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})
Join
isTouchingEdge()
// 'bottom', 'top', 'left' or 'right'
// Example: isTouchingEdge 'bottom', 'top', 'left' or 'right'
exampleSprite_sprite.whenFlag(function () {
while(true){
this.changeY(-2)
if (this.isTouchingEdge('bottom')) {
this.say ('touching bottom edge')
} else {
this.say('not touching bottom edge')
}
}
})